- AV16/32 (6)
- builtin (1)
- Chapter 1 (2)
- Chapter 12 (3)
- Chapter 14 (1)
- chapter 2 (1)
- Chapter 3 (1)
- Chapter 4 (1)
- Chapter 5 (4)
- Configuration (1)
- Events (2)
- Flying (4)
- I2C (5)
- Linux (2)
- MPLAB 8.00 (5)
- mplab c30 v3.02 (11)
- PIC24 (2)
- PIC32 (11)
- Tips and Tricks (15)
- Tools (11)
- Warnings (2)
- 5. January 2009: Tremor
- 27. December 2008: Merry Christmas and Happy New Year
- 19. November 2008: Bending the laws of physics
- 13. November 2008: Electronica 2008
- 6. November 2008: Deep Blue PIC32
- 4. November 2008: MIPS DSP Libraries
- 1. November 2008: Inexplicably Working Errata
- 26. October 2008: PIC32, Harvard or Von Neumann
- 22. October 2008: Back online, Excuses and the Blues Brothers
- 28. July 2008: Not a dsPIC!
Blogroll
PIC24
PIC32
Deep Blue PIC32
An email from Tim O. this week made me think about the possibility of computers conversing with humans, or rather the impossibility of it, as Turing once proposed it as the ultimate test of the machine intelligence. This in turn made me think about another story that made the news a few years ago (1997) when IBMs Deep Blue computer won a historical match against the (back then) world chess champion Garry Kasparov.
After the loss, Kasparov said that he sometimes saw deep intelligence and creativity in the machine’s moves, suggesting that during the second game, human chess players, in violation of the rules, intervened. IBM denied that it cheated, saying the only human intervention occurred between games.
After all Deep Blue was a parallel machine composed of 30 x nodes (P2SC) running at 135MHz. Considering the PIC32 runs at 80MHz, how many PIC32 nodes would it take to build a chess machine that can beat a world champion? Or better, show glimpses of intelligence?
Turns out a P2SC processor was much more than a 32-bit microcontroller, comprising up to 15 million transistors, although built in an older technology (0.29um)
Leave a Reply
You must be logged in to post a comment.